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[Version]: 0.13 Extended & Gems Overhaul #1088
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This adds a deprecated module. This module is currently still activated instantly so people dont actually lose their progress. It can be deactivitated using the following pack names in the settings file: "forgero:extended-handles-deprecated", "forgero:extended-swords-deprecated", "forgero:extended-tools-deprecated", "forgero:material-deprecated", "forgero:trinkets-deprecated" With this module certain things have been moved to deprecated and we do not suggest using this: - refined/mastercrafted handle variants - polar bear / enderdragon scale - alot of old extended stuff - old gems have been remade Couple of things to note are: Some extended stuff is still broken but merging should be fine if we fix (throwing, reach) Gems should be fully good to go Do we want to activate this when starting or actually deactivate? --------- Co-authored-by: sigmund <[email protected]> Co-authored-by: Sigmund Granaas Sandring <[email protected]>
Converts spears, maces, warhammers and clubs to the new weapon types
Co-authored-by: jorisdebeer <[email protected]>
Implements Swordlike, spear and Blunt weapon as different weapon types. * War hammer is the default for blunt weapons * Spear is the default for spear * Knife is the default for sword_like We could add clubs into the blunt weapon. Tridents will probably also be grouped into the spears type. The type system with defaulted weapons needs to be reworked. It is clearly pushed to the limits now, and the process for selecting which items should be the defaults is just horrible to work with. Check out the weapons by writing: `/forgero extended_hall`
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Weapons
A lot of cool new weapons have been added, new weapon types such as spears and clubs are also added. The new weapons each have a distinct purpose and are more historically accurate. They also look a lot better!
Cutlass
Rapier
Katana
Club
Spear
Sickle
War Hammer
Knife
Kunai
Mace
Battle axe
Broadsword
Mattocks
Pick mattock head
Cutter mattoc head
Multi block tools
The available multi-block tools have been reworked and renamed to be easier to understand and to provide simpler, yet more useful features.
Hammer
Mandrill pickaxe
Felling axe
Scythe
Spade
Entrenching shovel
New sword guards
All sword guards have been reworked. The new ones a visually distinct, and has some minor variations on durability and weight. All guards have slots for reinforcements and gems. Guards can be placed on all normal sword variants, except knives.
Tsuba
Mechanized
Shell
Swept
Rounded
Cruciform
Half basket
Finding new tools and weapons
You can find these new tools and weapons in various locations. Tools and schematics can be found in various loot chests around the world. The wandering trades has a good chance of spawning with every single schematics from this update, so if you want to find them all, the Wandering trader is your best bet.
Example loot from a weaponsmith villager chest
Example trades from a wandering trader
Throwing mechanic
Some items, like Kunai and spears can now be thrown! By holding the use button, you will throw the item, similarly to how you would throw a trident. The weapons throwing range will be determined by the initial speed and weight of the weapon. It can be picked from the ground and will drop as an item upon hitting an entity.
Screencast.from.2024-11-08.09-42-42.mp4
Upgradeable items
A lot of items are now using the Feature system to add new interactions and behaviours to items. These items can be used in a variety of different tool slots.
Upgrading tools and weapons
Upgrading arrows. (This will be enhanced later to make it easier to bulk upgrade arrows.)
Fermented spider eye
Blaze rod
Fire charge
Magma cream
Popped chorus fruit
Nautilus shell
Shulker shell
Honeycomb
Slime ball
End crystal
Phantom membrane
Copper
New gems
The new gem system is a lot simpler and focused. Gems are based on available minerals, and provide simple attribute improvements. Each gem has five levels, where the bonus increases every level. All gems follow a similar upgrade path.
Obtaining gems
Obtaining a level 1 gem is currently based on a very low drop chance from mining the mineral ore. Gems that does not have a corresponding ore, can be found in relevant chests.
Using gems
All bindings and guards have a slot for gems. This means that tools and weapons which have room for a binding or a sword guard can have a single gem. Upgrading bindings with gems can be done in the upgrade station.
Upgrading gems
All gems use the same upgrade path between levels. Gems is considered to be end-game features, and reaching higher gem levels require you to progress through the game.
Level 1 -> Level 2:
Crafted by surrounding the gem in amethyst shards.
Level 2 -> Level 3:
Stone cutting the level 2 gem
Level 3 -> Level 4:
Combine level 3 gem and dragons breath.
Level 4 -> Level 5:
Combine level 4 gem and a nether star.
Amethyst gem
Attribute bonus: Mining level
Bonus per level:
Diamond gem
Attribute bonus: Durability
Bonus per level:
Echo gem
Attribute bonus: Mining Speed
Bonus per level:
Emerald gem
Attribute bonus: Attack Speed
Bonus per level:
Lapiz Lazuli gem
Attribute bonus: Reach
Bonus per level:
Prismarine gem
Attribute bonus: Attack Damage
Bonus per level:
Quartz gem
Attribute bonus: Armor
Bonus per level:
Commands
Extended weapons:
forgero extended_hall
Multi block tools:
forgero multi_block
Upcoming 0.13 content
Not everything was ready for the initial 0.13 release, so we had to delay some new features and items to get the update out of the door a bit quicker.
Crossbows
Crossbows are in the works, and makes it possible to craft custom crossbow limbs and stocks. These will be available in Wood and metals variants and can be combined to create a wide range of crossbow configurations. It is going to work similarly to vanilla crossbows, so they will be slow to load, will retain a loaded arrow and packs a real punch.
Tridents
Support for tridents is also in the works. Tridents will be almost identical to the vanilla trident, but will be available in all materials. Trident enchantments will also be supported.
Changes
A lot of stuff has been removed or discarded to better align and balance the mod. The stuff that has been removed has either been poorly implemented, reworked in this released or was just not ready for release yet. Here is a full overview.
Conditions on tools have been disabled
Due to the unstable nature and lack of clear direction for the conditions on tools, they have currently been disabled. Parts and schematics looted from chests and other location no longer have a chance of getting random conditions. This feature has been disabled until we can rework it. Existing conditions on parts and schematics will still work, but you will not be able to find new ones.
Deprecated packages
Several items from the extended package are now outdated, as they have either been reworked, discarded or replaced. This means they are no longer included by default with Forgero and will be permanently removed in an upcoming release. Probably Forgero - 0.14. To make it easier to upgrade and test this new release these packages have been moved into a dedicated module.
How to upgrade
If you are scared of loosing items, it is always a good idea to back up your save game before updating to the latest major version of this mod. If you have previously used Forgero in your game instance, there will already be a generated config file, which means that the deprecated packages will be loaded as normal when upgrading. No items will be deleted in this case, and you can use the old tools, weapons and gems as before, including the new ones.
It is recommended to remove the forgero_settings.json file from the config directory and restart the game. This will disable the deprecated package by default and you will only have the new tools and weapons. When starting the mod for the first time, this will be the default behaviour.
As an alternative, you can add this to the forgero_settings.json file. This will make sure all deprecated packs are disabled.
Deprecated items
Todo: